As an established celebrity, my presence in Web3 creates unique value that transcends traditional endorsement models. My fame becomes a verifiable digital asset, opening revolutionary revenue streams.
My existing celebrity status is on-chain verified, creating trust and scarcity in the Web3 ecosystem
Quantum royalties, tokenized access, and interactive fan experiences beyond traditional sponsorships
My Web3 activities are publicly verifiable, building authentic connections with my community
ON-CHAIN VERIFIED FAME WITH SMART CONTRACT ART COLLECTIONS
Music Icon / Web3 Pioneer
Media Personality / NFT Queen
DJ / Web3 Visionary
Musician / Digital Artist
Influencer / NFT Creator
Music Pioneer / Web3 Innovator
> ANALYZING BUJUROCKS WEB3 CELEBRITY PROTOCOL...
> LOADING FAME ECONOMY MODULES...
// CELEBRITY SUPERPOSITION
Traditional fame exists in a single state (physical world). Web3 fame exists in superposition across multiple chains and platforms simultaneously, collapsing into specific states when observed by fans.
// FAME ENTANGLEMENT
Celebrity status becomes quantum-entangled with fan engagement. Each interaction modifies the state of both creator and community, creating dynamic evolution.
// WEB3 FAME ENCODING
pragma solidity ^0.8.0;
contract Web3Celebrity {
mapping(address => uint256) public fameScore;
function verifyCelebrity(address celeb) public view returns (bool) {
// Oracle verification of off-chain fame
return fameScore[celeb] > 1000 ether;
}
function engageWithCelebrity() public payable {
// Each interaction increases fame value
fameScore[msg.sender] += msg.value;
}
}
A DECENTRALIZED SYSTEM WHERE CELEBRITY STATUS BECOMES A YIELD-GENERATING ASSET
Fans stake $BUJU for exclusive content, creating sustainable revenue beyond one-time purchases
Trade futures on my engagement metrics - streams, social mentions, and fan interactions
Smart contracts automatically distribute royalties across all platforms and derivatives
// SPDX-License-Identifier: MIT pragma solidity ^0.8.0; contract BujuFameEngine { using SafeMath for uint256; // Celebrity data structure struct Celebrity { address wallet; uint256 fameScore; uint256 lastEngagement; uint256 totalEarned; } // State variables Celebrity public buju; mapping(address => uint256) public fanContributions; uint256 public totalStaked; // Events event FameIncreased(address indexed fan, uint256 amount); event RoyaltyDistributed(uint256 amount); constructor() { buju = Celebrity({ wallet: msg.sender, fameScore: 1000 ether, // Initial fame score lastEngagement: block.timestamp, totalEarned: 0 }); } /** * @dev Fans engage with celebrity by staking ETH */ function engage() external payable { require(msg.value > 0, "Must send ETH to engage"); // Update fan contribution fanContributions[msg.sender] = fanContributions[msg.sender].add(msg.value); totalStaked = totalStaked.add(msg.value); // Increase fame score based on engagement uint256 fameIncrease = calculateFameIncrease(msg.value); buju.fameScore = buju.fameScore.add(fameIncrease); buju.lastEngagement = block.timestamp; emit FameIncreased(msg.sender, msg.value); } /** * @dev Distribute royalties from external platforms */ function distributeRoyalties() external payable { require(msg.value > 0, "Must send royalties"); buju.totalEarned = buju.totalEarned.add(msg.value); // 70% to celebrity, 30% to engaged fans uint256 celebShare = msg.value.mul(70).div(100); uint256 fanShare = msg.value.sub(celebShare); // Distribute to celebrity payable(buju.wallet).transfer(celebShare); // Distribute to fans proportionally (simplified) if (totalStaked > 0) { // In production: would iterate through stakers // This is simplified for demonstration address[] memory topFans = getTopFans(); for (uint i = 0; i < topFans.length; i++) { uint256 fanAmount = fanShare.div(topFans.length); payable(topFans[i]).transfer(fanAmount); } } emit RoyaltyDistributed(msg.value); } // Helper functions (simplified for demo) function calculateFameIncrease(uint256 amount) internal pure returns (uint256) { return amount.div(1 ether).mul(10); // 10 fame points per ETH } function getTopFans() internal pure returns (address[] memory) { // In production: would return actual top fans address[] memory dummy = new address[](3); return dummy; } } library SafeMath { // Standard SafeMath functions omitted for brevity }